using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TrainManager : MonoBehaviour
{
    public List<GameObject> PathPoints = new List<GameObject>();

    public GameObject CurrentPathPoints;
    public GameObject NextPathPoints;

    public GameObject TrainGameObject;
    // Start is called before the first frame update
    void Start()
    {
        // CurrentPathPoints = PathPoints[0];
        // NextPathPoints = PathPoints[1];
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
